Complexity – Specialist Techniques – Research for Theme, Mind map, Artists, Moodboards and First hand research.

Client Information

My client is Manchester Science and industry museum, I will be producing a set of three Limited edition posters which promote their Power Hall permeant exhibition which focus on steam engine.

“The Museum of Science and Industry at Manchester, first founded in 1969, opened in 1983 at the Liverpool Road site, home of the world’s oldest surviving passenger railway”. Information obtained from

“Get all steamed up with the power hall’s amazing collection of locomotive and mill engines. There’s memorabilia from the Liverpool & Manchester Railway, enabling you to ride into the past in a wagon pulled by a replica Stephenson’s 1830 Planet locomotive”. Information obtained from

Theme – Complexity

What ‘Complexity’ means

Computational complexity theory is the study of the complexity of problems – that is, the difficulty of solving them. Problems can be classified by complexity class according to the time it takes for an algorithm – usually a computer program – to solve them as a function of the problem size.


  1. the state or quality of being intricate or complicated.

“an issue of great complexity”

synonyms: complicationproblemdifficultytwistturnconvolutionentanglement; More
  • a factor involved in a complicated process or situation.

plural noun: complexities

“the complexities of family life”

Information from Wikipedia

Images of complexity

Mind Maps

I will be looking Industry Revaluation (Man made form)

For my Complexity project I will be looking at industrial revolution, such as the machine created during this time like trains, steam engines, boats. I will be visiting the maritime museum for first hand research. I think looking at industrial revolution fits in well with complexity because way the machine have been made are complex and have a lot of parts to them to make them be able to function.


“Processing is an open source computer programming language and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching the fundamentals of computer programming in a visual context, and to serve as the foundation for electronic”. Information from Processing (programming language) – Wikipedia

Specialist area I will be looking at –

For my specialist area I will be looking into programming, I have choose this area because I would like to improve my skills in this area and have them look more professional.

Below I have information on 5 artist work I would like to take inspiration from for my project.


I have looked these artist because I find their work interesting and would like to take inspiration from them. Their work is created by using programming and generative design techniques, which is what I will be doing for my project. Also looking at there work I will be able to see what I could achieve with my own work.

Memo Akten

From looking at Akten work you can see that he is exploring the collisions between nature, science, technology, culture, ethics, ritual, tradition and religion. His work can be a combination for movement and sound. From looking at Akten work to me it gives me the impression he has been influenced by data he has collected. 

I find Akten work visibly interesting because of the colours used and the different forms created, some of this work looks like it is showing the inner workings of a human body. Also from looking at Akten work you can tell that it is experimental work and a lot of time and planning has gone into his work. Akted is fascinated by trying to understand the world and human nature, which can be seen through out his work.

“Akten draws inspiration from fields such as quantum mechanics, astrophysics, molecular & evolutionary biology, ecology, abiogenesis, neuroscience, anthropology, sociology and philosophy”. Information gathered from

“Akten is a strong supporter of open-source software and many of his open-source tools and libraries are used globally. He is one of the core contributors to the openFrameworks project”.

Information gathered from

The top images are Akten Form (2012) work collaboration with visuals artist Quayola, this set of work is looking at human motion, and its reverberations through space and time. To create this series of work Akten looks at footage from the Commonwealth Games. 

I love the abstract forms which have been created, which are depicting different athlete’s performances in a visual interactive way. This project is heavily influenced on movement which you can see through out and it is also well timed with the sounds of the athletes.

The set of work for the form project are extremely detailed pieces of visual work. The colours used to create the abstracted shapes work well with each other. The shapes almost look like close up wire frames of the human body.

The process of transformation from live footage to abstract forms is exposed as part of the interactive multi-screen artwork, to provide insight into the evolution of the specially crafted world in which the athletes were placed.

From looking at Akten work I would like to be able to create work that is interesting and visibly stunning like this. Along side this I would also like my work to be detailed and tell a story. With looking at Akten work I will be able to take inspiration which will be able to help me when creating my own work.

Joshua Davis

Joshua Davis – Artist/ Designer/ Programer, based in New York.

I have decided to look at Joshua Davies for 1 of my 5 artist because his work heavily uses programming and generative design techniques.

From looking at Davis’s work I can taken inspiration from it as well as have a better understanding of what I can achieve and create for my project. Davis, has been able to make a career out of image making using programming, Davis he’s writes his own code, to produce interactions and visual compositions.

“I think if people know too much about their own industries, then they’re ultimately too influenced by it: either they won’t try things because people have already done them, or they just get focused on what the trends are instead of defining them.” Quote from

I like Davis’s work because some of his work reminds me of graffiti, the way it incorporates shapes and bold colours, is interesting to look at.

What I would like to take from looking at Davies work is what I can create and achieve, I also want to be able to create visible attractive work but to also look professional at the same time.

Casey Reas

Casey Reas, Born 1972 in Troy, Ohio. Lives and works in Los Angeles.

When you look at Reas work it has a Fine art collage feel to it, along side an architectural look.

KTTV (August 2015) work which can been see at the top, looks like it is a birds eye view of a city mixed with glitch art effect. I like this set of work because it is different from the other artist I have looked at. The work looks like it has been made up from different textures overlapping each other to create this collage look and feel to the work.

I like the way Reas is making you have to look at his work closely to see what it is creating. I like the small details which make up his work and I would like to incorporate this into my own work. I like his use of squares, and it will work well with using different photographs.

The Process 6 (Puff 1) series of work looks visibly interesting as it is made up of strands of hair which have been designed to look soft; this set of work is extremely detailed.  Even the colours used look well balanced and make it look real.

“The idea is to create something which is already a visual assault and make it more of a literal visual assault”. – Casey Reas quote from

Reas work is different from the other artist I have looked at for this project, for me to have a strong understanding of uses programming and generative design techniques looking at Reas work is a good starting point.  Along side this from looking at Reas work I am inspired me o look at different ways of arranging or displaying my work.     


Quayola is a visual artist based in London. 

Iconographies work which can be seen at the top, is focusing on analysing renaissance and baroque paintings. The work has been created using computer methods.

By using the computer method, the paintings are losing their original context of being religious and mythological to now becoming a new composition. The figures that once where noticeable in the painting have now become geometric abstracted shapes/ sculptures.

This series of work is changing the old masterpieces into a set of instructions which have been translated to these new abstract pieces of visual art with striking colours.

When you fist look at this series of work you would not know what they have been based on until you read up about them and the process they have gone through to get to the final stage.

This way of working has taken away the paintings historical narratives, and created a unique computer-vision.

When you know what has gone into creating this series of work it is impressive what computer programming and generative design has been able to create through coding. I like the way Quayola has combined old with a new way of producing art, it is quite clever when you think about it.

“I want to re-understand these images and the values and ideas that shaped them. Also I have a personal motivation to do this: I grew up in Rome surrounded by these images, and was as a young person overwhelmed by the very intense culture and history that they carry. And I found myself wanting to run away from them, which I did when I moved to London at 19”. Information from

This could be a good way for me to work, taking something old and adding a new spin on it. I would like my work to be abstract and have geometric shapes and structure with bright colours to make it stand out.

Marius Watz

Marius Watz – is a visual abstract artist which produces work that has been generated through software processing. 

Watz work focuses on the synthesis of form and behaviours, best known for hard-edged geometrical forms.

Arc drawing work which can be seen at the top, (CNC plotter drawing on styrene, 20″x20″). I like this set of work because it reminds me of tree ring and also looks like data visualisation pieces. The work consists of basic colours such as white for back ground and black for the lines.

The work looks simple in its form but also has a stylish quality to it, which I would like to be able to incorporate into my own work.

Ucracking project – is based on subdivision algorithms (also known as cracking), applied to 2D/3D triangle meshes.

These work show close-up shape created in a mane shape such as circle or circle with spikes coming of it. The work has a geometric look and style to them combined with bright vibrant colour which helps them to stand out against the white background.

What I would like to take away from looking at Watz work is the playfulness incorporated within the work.

 Using Processing software

Here are some screen shoot of me using the processing software programs to create basic shapes. I started off using this program so I could get my head around coding.



On this moodboard I have focused on looking at artist processing work that I like.


For the second moodboard I have looked at industrially revolution image and swiss design for how they set the text and information out. I would like to take inspiration from all of the above for this project.

I have already looked at 5 artiest that produce generated art work, I have looked at them because I want to take inspiration from there work.

I will create a set of three poster which will explore the Complexity of Industry Revolution but in a generated form. I want to be able to use the photographs I have taken and incorporate a generated repetitive shape and text within the poster. I want the poster to look modern and stylistic. The poster will be A3 in size.

Below are some examples of generated art poster.

First hand research – Museum Visit

Here are some photographs I have taken in the Maritime museum, which relate to industrial revolution.


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